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The Legend of Zelda: The Wind Waker

This game gets a gold star from me

Developer: Nintendo

Publisher: Nintendo

Available on: Gamecube

Reviewed on: Gamecube

Release Date (US): Mar 25, 2003

Retail Price: $49.99

After much hype-up, hype-down, and millions of angry posts to gaming message boards all over the internet, the latest and most controversial Zelda game has finally come to our shores.

For those unfamiliar with it, The Legend of Zelda is one of Nintendo's oldest and best-loved franchises. The storyline varies from game to game, but it always revolves around a lone hero named Link who sets out against the forces of darkness. Critically acclaimed and coveted by gamers of all persuasions, the Zelda games are huge.

The reason this particular game has garnered so many mixed reactions is its presentation -- the game is completely cel-shaded. Cel-shading is a graphical technique that creates the illusion of hand-drawn animation, and, according to the game's detractors, makes everything look like "a kiddie cartoon."

I'll address this issue later on in the review, so let's start with the most important things.

GAMEPLAY

The Zelda games have always prized gameplay above all else, and Wind Waker is no exception. Everything in the game has been executed with an exacting attention to detail, putting even the most polished third-party games to shame.

As the name of the game implies, much of the gameplay centers around the wind. You can see the effects of the wind almost everywhere in the environment -- the grass, trees, hair, and clothing all sway with respect to the current direction of the wind. Like in previous Zelda games, the day fades into night and then back again to day, altering the behavior of village dwellers accordingly. New to this game are functioning lunar cycles and weather patterns, which also have a bearing on the environment. The main mode of long-distance transportation is a sailboat, and when the weather acts up you'll see and feel it on the sea.

When on dry land, Link scurries around in an incredibly intuitive (and fun) way. If you were a fan of cutting the grass and bushes in the old Zelda games, you'll find a lot to love here -- Link can cut down grass, large bushes, and small trees, all of which fall to the ground in the most satisfying of ways. Battling enemies will feel instantly familiar to veterans, as the lock-on and fight mechanism of the previous games returns, only more tighter and more refined. You'll quickly be slashing, dodging, and parrying as if it was second nature.

Of course, no Zelda game would be complete without dungeons. The dungeons in the Wind Waker again raise the bar, offering the best and somehow least frustrating puzzles ever seen in a 3D adventure game. Each dungeon features a different theme and visual style, ensuring that the experience never becomes monotonous. Of course, there is a new item to gain in each dungeon, which is invariably used to fight the dungeon's boss. The bosses, while generally fairly easy to defeat, offer over-the-top fights and a satisfying conclusion to a long bout of puzzle-solving.

Since the story takes place in a flooded world, a good deal of the gameplay involves sailing. The sailing sections, while they offer a nice diversion and tons of side quests to entertain, can sometimes induce yawns. You will, however, gain the ability to teleport across the map about 25% into the game, which cuts down on the monotony significantly.

VISUALS

yeah, this is running in real time

This game is among the most beautiful ever seen on a home console. The cel-shading gives the game an unprecedented amount of personality, and allows every character to emote in ways never before seen in real-time gaming. Link, in particular, boasts a long list of facial nuances, almost all of which are capable of eliciting delight. The way his face changes when he pulls out the skull hammer, in particular, is simultaneously hilarious and bad-ass. The environments are gorgeous, and manage to capture the same hyper-stylized feel of the characters.

Link nonchalantly blows up the side of a mountain

The texture variety is tremendous, and ensures that every location has a very unique vibe. The special effects used in the water and the explosions are some of the most original visual techniques seen in video gaming. All this, and the frame rate stays smooth and rock-solid throughout.

you'll swear that this water is being drawn by a small army of underpaid Korean animators

Anyone who would dare knock this game because of the way it looks would have to have an extremely narrow perception of what constitutes "good graphics." This is quite possibly the best and most consistent art direction yet seen in video gaming.

the members of the Windfall Island's Killer Bees gang make a strong case in support of child abuse

SOUND and MUSIC

Yet another triumph from the good people at Nintendo. The music in the Wind Waker is atmospheric, well-composed, and perfect for the game. You'll quickly notice the dynamic music system when nearing an enemy and engaging it in battle, as it changes with the intensity of the fight. The sound direction is equally outstanding; everything in Link's world makes a satisfying and appropriate sound. The characters do not actually talk, which is somewhat disappointing in this day and age, but the sounds they emit when you first question them are surprisingly charming.

And yes, the game DOES make use of the traditional Zelda theme music, as you will discover during the game's introduction.

PRESENTATION

The game's presentation stays true to its roots, and the map system is done very well. I would have liked to see a slightly more visually pleasing item selection screen (the green/yellow color scheme doesn't do it for me,) but it is certainly quite functional. The speech text is done very well and even alters with respect to the tone of the speaker. Of course, you can save the game at any time.

REPLAY VALUE and ADDITIONAL FEATURES

Here's where the game really comes together. The Wind Waker is stuffed to the brim with side quests, mini games, treasure hunts, and additional features to play with. You can connect the Game Boy Advance to play with a friend, who can serve either as a helpful aide or a bomb-dropping demagogue. Once you beat the game, you have the option of playing through a second quest, which subtly changes the text of the game and moves many of the items around. There are hours and hours of gameplay packed into this disc -- you will not be disappointed.

TO SUM IT UP...

Astonishing. Incredibly fun. Huge. Drop-dead gorgeous. Without a doubt the best Zelda game ever, and quite possibly, the best game ever, period.

FINAL VERDICT:

10 out of 10